Saturday, January 7, 2012
So uhhhhhh..... Yeah.
I'm not gonna lie, I have no idea what you're supposed to do on this fight. The only thing I do is afk dps the boss. I think there's something about a 4th ooze? Not really sure tbh.
On a serious note, you're going to want to find ooze combinations that benefit from not only your healing set-up, but your dps set-up. We had a raid with lots of AoE potential, and strong healer cooldowns, as well as strong outside cooldowns from the dps and our blood dk 4 piece. Because of these reasons, we chose to go for Red/Black/Yellow phases which are probably the most intense, as it's double aoe damage ON TOP of double add spawns. I was using tricks on different targets based on who was using their cooldowns for each add spawn. (I think we used Berserk swipe, Combustion, Bladestorm/Sweeping Lol, and Infernal) I mean, the fights basically the same except you'll have to deal with purple every once in a while, so it's a steep learning curve for healers. The only thing I suggest is figure out exactly how much dps you need for AoE on the adds and to kill the ooze before it reaches the boss, and try and leave at least one person on boss full time so that you can beat the enrage timer. Oh, and use mana cooldowns when the mana void comes out, that way you can save busting it until another blue phase, and then bust the orb after the new orb spawns for 100% mana goodness TEEEHEEE:DDDD.
As far as my thoughts on the fight go... I feel like Blizzard could have done more with it. It's not a boss limited by mechanics, but limited by pure numbers. It's a heals/dps check in it's core. But it's not badly done, just not wonderfully done.
Tuesday, January 3, 2012
So Vortex killed Heroic Morchok a few weeks past, but I just now got around to recording a video for it. It's not the best, but it's still there.
As far as the strategy goes, this will assume you already know the basics.
Heroic Morchok adds more complexity to the fight in the way of a double, named Kohcrom. Kohcrom spawns when Morchok hits 90% health, and will then copy every ability Morchok casts for the remainder of the fight. The two share a health pool, ala Valiona and Theralion. The fight is all about balancing the two bosses casting their abilities and beating a somewhat tight enrage timer.
Whenever a player is hit by stomp, they receive a debuff that causes them to take 100% more stomp damage. Because of this debuff and the double stomps the raid is taking, we chose to split up into two 5 man teams, and tank both bosses far away from each other, effectively creating two separate boss fights.
For each group we have:
Within each group there are:
1 stomp soaker
3 crystal soakers
The crystals still require 3 people, just like normal. However, unlike normal in which you have 2 tanks stacked on top of each other, you need to have 1 person help soak the stomp along with the tank. This needs to be someone with high armor or high aoe damage mitigation. Good candidates are: Sub rogues, feral druids, warriors, shadow priests with glyphed inner fire, and holy paladins (with shields..).
Once you have your jobs assigned, it's just a matter of making sure you soak all of the stomps and crystals adequately, while avoiding black blood during the black blood phase. Repeat all of that until 20%, where the bosses frenzy. It's usually best to hold off on pushing to 20% if possible until a black blood phase, and then popping Bloodlust and trying to push them as far as possible before the phase ends. Remember, stomps and crystals hit harder during the frenzy, so if your soakers are not on their game, you might lose one. Finally, make sure that both bosses die before you celebrate, because if they don't both die, you lose.
All in all, I feel like Morchok had interesting mechanics, but as a difficult fight it was really lacking from a dps standpoint. It was the entry heroic, but I feel it could have done a little bit more.
Thursday, December 22, 2011
Today we're gonna talk about raid preparation. As a raider, there's three phases to learning new bosses. You have, 1) Preparation, 2) Execution, 3) Acquisition. We're gonna look at preparation.
Preparation is an important aspect in raiding, and everyone goes about it in their own way. Some look at guides, some watch videos... and some don't do it at all. Personally, I use a combination of guides and my own notepad notes in order to properly prepare for a new boss fight.
Now, I only usually do this for heroics. I'm going to be doing a Madness of Deathwing one, so it will be a bit more structured and informative than my usual ones, due to me already knowing the fight. Here it goes:
Kill Order P1 ----
1) Blistering Tentacles (Platform 3&4)
2) Hemo Bloods (As assassination aoe with DW targeted/As Sub don't do anything teehee)
3) Glowing red tentacle (Save SDance/Vanish/ColdB/Vendetaa for this so maximum uptime)
4) Deathwing Tentacle (Use SDance on CD unless Cataclysm timer coming up then save no more than 20 seconds/Same for Vanish)
5) Elemntium Bolt (Only swap if on ground then it;s #1 PRIO!!!!!! :()
Kill Order P2---
1) Small tentacles (Use Dream if Strapnel)
2) Big adds (Combat cleave nice here, sub can burst them np)
3) Deathwing head (Stay on deathwing if Ange/Scythe say usually 2nd set adds around 8%)
Shadowstep Yay-Nay / Backstab Yay-Nay ---- (Try to shadowstep mobs that are useable on when you can use it close to SDANCE or VANISH CD)
1) DW tentacle - Nay / Yay
2) Glowing Red Tentacle - Nay / Yay
3) Blistering Tentacles - ?(Assuming Nay) / Yay
4) Blistering Bloods - Yay / Yay
5) Elemntium Bolt - Yay / Yay
6) Little Tentacles - Yay / Yay
7) Big adds - Yay / Yay
8) Deathwing Head Nay / Yay
Mechanics to Feint -
1) Bolt Impact
2) Ground slam from glowy tentacle (maybe)
3) Blistering Tentacle aoe
4) DW random AOE
5) Strapnel (Most likely not)
1) Stab tentacle
2) Move to other tentacle
3) Stab Tentacle
4) If bolt land (kill)/ Move to other platform
5) Stab tentacle
6) move other tentacle
7) stab tentacle
8) If bolt land (kill)/ move to other platform
9) Stab tentacle
10) Move other tentacle
11) Stab tentacle
12) Kill blistering tentacles
13) Move platform
15) Kill other tentacle
16) Group up for bolt impact
17) Kill bolt
18) Stab tentacle
19) Kill blistering tentacles
20) Hop platform
21) Stab Deathwing
22) Kill adds
23) Kill deathwing
24) Loot useless loot (for me)
Most important note - Never shadowstep non shadow-step moves or you diiiie.
So there you have it. This is basically what my notepad looks like on any given fight. Note that it's completely rogue based, and more tuned towards Sub spec. This is not to be used by ranged for kill order. But basically, preparation is very important, and it helps for you to know almost exactly what you'll be doing before you even get to the fight. Good luck!
P.S : Sorry for the spelling/grammar mistakes, but I wanted it to be as authenticate as possible.
Monday, December 19, 2011
WoW Resto Druid: I'm using Resto Druid because it's the only healer I've ever played. Resto Druids possess many tools in their arsenal. They have hots, which are very effective for the run and gun aspect of PVP. Standing still and casting can most of the time get you killed if your opponents are semi-competent. A resto druid can also maintain healing on multiple targets at a time with their hots. They also have a couple forms of CC in the ways of roots and cyclone. The really good ones can even go bear form and bash for an extra stun. Resto druids also have a couple DoT's they can put up, in order to add some pressure. All in all, Resto druids are really balanced in terms of damage/healing/cc, and can be very versatile.
LoL Support: Supports in League of Legend are not all healers, but I'm going to group them together for the sake of this post. Let's talk about Soraka, cause she's my favorite :D. Now while Soraka only has 4 abilities, she almost as much versatility as a resto druid. Soraka has a silence/mana return ability, which is very good for CC. Silence is one of the most powerful CC's in LoL, because it prevents 90% of ability and summoners spells from being used. She also has a damage ability/debuff that deals damage to everyone in a short radius around her, and increases the amount of magic damage they take, and is pretty spammable. She has two heals, one moderately strong and an average cooldown, and the other large aoe on a long cooldown. All in all, she's very strong.
TF2 Medic: The medic in TF2 also has some characteristics of a resto druid. The medic posses 3 weapons, a gun that damages enemies, and gun that heals allies, and a meele weapon that damages enemies. Now, the medic doesn't have any CC, per se, but he does have 2 ways of dealing damage, as well as healing. He also posses the ability to charge a meter, which when full can be activated to make him and his heal target invulnerable and deal bonus damage for a short time.
Now, what do all these have in common? Well they all posses damage and healing in some way or form. They all have the ability to support their teammates, and enhance their play styles. What does this say about the people who play them? Well, the people who play healers are almost always team players. They are willing to sacrifice the guts and the glory or being the top contributor in kills for being the person that allows that top kill person to be at the top. Healers also have to be able to keep a calm mind. Smart teams will instantly target and attempt to focus down the healer. If you choose to be a healer, you will die a lot, and you have to be able to accept it and move on. If you do well enough, your team will keep you alive no matter what. Basically, healers are awesome.
Friday, December 16, 2011
- Graduated from highschool, with a GPA of 89.73 (0.27 short of being an honor graduate.. Not bad for someone who didn't study much :P)
- Started college (First semester is over, and the second semester will be held off until I figure out just exactly what I want to do in life)
- Entered a relationship with someone who I thought was, "The One"
- Subsequently exited that relationship 9 months later
- Main swapped to a rogue (no more pew pew, but now I can stab stab ;D)
- Taken a break from WoW, and came back in full force
- Had a birthday, yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!
- Taken to spamming raid chat with kirby's giving away free waffles, #<(^_^<)
Either way, I've been busy, but now I'm going to try and put forth the effort to keep this updated! I'll be posting about all kinds of thing, raging from Rogue raiding, to hunter pvp (maybe), to LoL, to even some TF2. Hopefully you guys can stay occupied!
Friday, January 21, 2011
I will now get to the point. During my time on Durotan, I was always in either the best or number two guild. I always thought I was great, one of the best. What I was experiencing, was being the best of a very limited player base. As one of the original Durotan residents puts it, blunlty, "You can be the best on Durotan, but it's kind of like winning the Special Olympics, when it comes down to it, do you really win?" Although I don't agree with the thing used in the analogy, it's pretty spot on. I never realized how true this was, however, until I transferred to Turalyon.
The people of Turalyon; they're what makes the server great. The community of Turalyon is one of the best communities in the game in my opinion. Not only is the commmunity nicer in general, but they're also more knowledgeable of the game. That, plus the addition of some US top guilds, makes Turalyon a much better server than Durotan in terms of progression. Upon transfering, I was unaware that so many great guilds were located on server. I was shocked. The playing ability of the people around me was amazing. I feel like it has really made me the player I am today. I take pride in being the top in whatever I do, whether it be a guild raid of a pug. Being top in pugs is actually difficult on Turalyon, as you'll always find good players from guild guilds who are able to play multiple characters to great proficiency.
Basically, the server change has greatly affected me as a person. I feel that I would not be as good a player as I am today if I hadn't gone to a better server. I love the people on Durotan, but they're no where near as good as the people on Turalyon, as a whole. So, I ask you, next time you want to think that you're a great player, take a step back and think of it all in context. You can be the best player in your raid or even on your server, but if the other people you play with are not playing to an acceptable proficiency, you are most likely not playing as good as you really think you are.